VectorGrid Infra Benchmark

TELEMETRY FIELD NOTE 02 · SINGLE-CORE GHZ & RAM ALLOCATION

Modded Palworld & Minecraft Server TCO (2026): Vultr 3.8GHz+ NVMe & Apex vs AWS GameLift

Loss Ledger: Game loops in Minecraft (Java main thread), Palworld (Unreal dedicated server) and 128-Tick CS2 are strictly single-core clock bound. Renting general-purpose cloud vCPUs at 2.6GHz on Unmanaged AWS EC2 (c6i.xlarge) ($170/mo = $2,040/yr) causes entity tick lag while burning $1,860.24/yr in excess cloud margin. Combining Vultr High-Frequency 3.8GHz+ NVMe ($6.00/mo) for proxy/tickrate workloads with Apex Hosting ($5.99/mo) and Shockbyte ($2.99/mo) totals $14.98/mo ($179.76/yr).

2026 Single-Core Clock & Memory Architecture Comparison

Architecture TierMonthly Cost12-Month TCOCPU Clock & Storage SpecOfficial Gateway
Vultr High-Frequency NVMe$6.00/mo (1 vCPU / 1GB NVMe shared high-clock cloud instance for Velocity proxy / voice / light daemon; dedicated 8GB–16GB High Frequency game host at $48–$96/mo)$72.00 (1GB)3.8GHz+ Intel Xeon / AMD EPYC + local NVMe for 128-Tick CS2 & Velocity proxiesDeploy Vultr HF ($6/mo) ↗
Apex Hosting Modpack Node$5.99/mo$71.88Managed 200+ modpack memory profiles with Aikars JVM flags & off-site backupsDeploy Apex ($5.99/mo) ↗
Shockbyte Survival Node$2.99/mo$35.88Instant 40+ game survival deployment with automated DDoS mitigationDeploy Shockbyte ($2.99/mo) ↗
Unmanaged AWS EC2 (c6i.xlarge)$170.00/mo$2,040.00General-purpose cloud vCPU + separate EBS & egress billingText baseline only

Compare full promo terms on Verified Deals or follow the 4-step tuning guide in the 20-TPS Playbook.