TELEMETRY FIELD NOTE 02 · SINGLE-CORE GHZ & RAM ALLOCATION
Modded Palworld & Minecraft Server TCO (2026): Vultr 3.8GHz+ NVMe & Apex vs AWS GameLift
Loss Ledger: Game loops in Minecraft (Java main thread), Palworld (Unreal dedicated server) and 128-Tick CS2 are strictly single-core clock bound. Renting general-purpose cloud vCPUs at 2.6GHz on Unmanaged AWS EC2 (c6i.xlarge) ($170/mo = $2,040/yr) causes entity tick lag while burning $1,860.24/yr in excess cloud margin. Combining Vultr High-Frequency 3.8GHz+ NVMe ($6.00/mo) for proxy/tickrate workloads with Apex Hosting ($5.99/mo) and Shockbyte ($2.99/mo) totals $14.98/mo ($179.76/yr).
2026 Single-Core Clock & Memory Architecture Comparison
| Architecture Tier | Monthly Cost | 12-Month TCO | CPU Clock & Storage Spec | Official Gateway |
|---|---|---|---|---|
| Vultr High-Frequency NVMe | $6.00/mo (1 vCPU / 1GB NVMe shared high-clock cloud instance for Velocity proxy / voice / light daemon; dedicated 8GB–16GB High Frequency game host at $48–$96/mo) | $72.00 (1GB) | 3.8GHz+ Intel Xeon / AMD EPYC + local NVMe for 128-Tick CS2 & Velocity proxies | Deploy Vultr HF ($6/mo) ↗ |
| Apex Hosting Modpack Node | $5.99/mo | $71.88 | Managed 200+ modpack memory profiles with Aikars JVM flags & off-site backups | Deploy Apex ($5.99/mo) ↗ |
| Shockbyte Survival Node | $2.99/mo | $35.88 | Instant 40+ game survival deployment with automated DDoS mitigation | Deploy Shockbyte ($2.99/mo) ↗ |
| Unmanaged AWS EC2 (c6i.xlarge) | $170.00/mo | $2,040.00 | General-purpose cloud vCPU + separate EBS & egress billing | Text baseline only |
Compare full promo terms on Verified Deals or follow the 4-step tuning guide in the 20-TPS Playbook.